AI Insights · Timothy · January 2022
Top 5 io Games on Android in Sweden, Q4 2021
A look at the performance of the top 5 io games on Android in Sweden during Q4 2021, including download trends, revenue, and active user data.
In the fourth quarter of 2021, the top 5 io games on the Android platform in Sweden showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each of these games:
Snake.io - Fun Snake .io Games from Kooapps Games saw its weekly downloads fluctuate, starting at around 2.1K at the beginning of October and peaking at 3.7K by the end of December. The game's weekly revenue showed a steady pattern, beginning at $24 and reaching up to $40 during mid-October, and settling around $37 by the end of December. Additionally, weekly active users increased from approximately 18.8K in late September to about 24.9K by the end of December.
Monster Evolution: Demon DNA by Homa had a notable decline in weekly downloads from 3.2K at the start of October to about 607 by the end of November. However, there was a slight resurgence in December, with downloads reaching around 1.6K. The game’s weekly active users followed a similar trend, starting at 4.2K and dropping to roughly 2K by the end of November, then rising again to about 3.8K by the end of December.
Snowball.io from Geisha Tokyo, Inc. experienced a steady increase in weekly downloads, starting at 807 in late September and peaking at around 2.5K by mid-December. The weekly active users mirrored this trend, rising from approximately 5.4K at the beginning of October to about 11.4K by the end of December. The game’s revenue remained low, with minimal peaks reaching up to $9 in the first week of October.
Fish.IO - Hungry Fish by ABI Games Studio showed variable download numbers, starting at 1.7K at the end of September, dipping to around 700 in late October, and then rising again to about 1.8K by mid-December. The game's weekly active users saw a similar trend, increasing from around 2.6K in late September to approximately 4.2K by the end of December. Revenue remained minimal, with a slight peak of $7 in early December.
Finally, Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES had fluctuating download numbers, starting at around 593 in late September and peaking at 1.6K by the end of December. Weekly active users showed an upward trend from approximately 7.3K in late September to about 10.4K by the end of December. The game’s weekly revenue peaked at $48 in early October and remained relatively stable around $31 towards the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.